Olmec Statue Description
Olmec Statue – Game Ready is a low poly model and uses the metalness PBR workflow and includes 4096×4096 testures.
Model was rendered in 3ds Max with V-Ray (that support PBR textures). Some images was rendered in Unreal Engine 4.16 and Unity 5.6 (watermark with the logo of the engine).
Intended for game or real-time use, but have enough details to be used as background element, in design visualisation or film.
Olmec Statue 3d model was not intended for subdivision. Clean topology and no N-Gons. No visible UV stretching or obvious seams. No isolated vertices, coincident vertices, no coincident faces. No poles with more than 5 connecting edges.
Model created in real world size, dimensions 300cm x 212cm x 209cm.
Olmec Statue it is only one object without any subobjects. No LODs included (Unreal Engine is capable to create his own LODs).
This 3d model has non-overlapping lightmap UVs in the UV2 channel and is ready for lightmap baking in real-time engines.
Textures and Materials
The Normal, Occlusion and other textures was baked using a high mesh created in ZBrush (the high mesh not included).
This model uses 1 material, but two different materials are included. One material with a stone looks and one with a weathering old stone looks.
For 3ds Max includes 6 files for each material (4096×4096 .TIFF)
For Unreal Engine 4 includes 3 files for each material (4096×4096 .PNG)
- Occlusion/Roughness/Metallic (all 3 maps packaged together)
For Unity includes 3 files for each material (4096×4096 .PNG)
- MetallicSmoothness (Unity 5 Standard Shader Packed)
3ds Max file not include any light and camera, only the model.
For Unreal Engine unzip the file called Olmec_Statue_UE4. The Unreal download includes a folder structure, drop Olmec_Statue folder into your Content folder. The Unreal files were created in 4.16.
For Unity just import the unity package file. The Unity file is a .unitypackage, generated in Unity 5.6.
All textures, both for Unreal Engine and for Unity, can be found in separate archives.
The FBX file is pre-triangulated and has non-overlapping lightmap UVs in the UV2.
Are also included a .OBJ file and a .3DS file.
For any help about this file, please feel free to contact me through my profile page and I’ll be glad to help.